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Building the HEAD.com Design System

Building the HEAD.com Design System

Timeline

2024-present

My Role

Senior Product

Designer

Result

Increased efficiency

and improved consistency

Increased efficiency

and improved

consistency

The Challenge

The Challenge

  • As we began redesigning HEAD’s global e-commerce website, it quickly became clear: to create a premium and cohesive experience across all product categories and pages, we needed a robust design system from day one.

  • We needed a single source of truth that would unify typography, spacing, buttons, icons, and layout patterns across all devices and sections of the site.

  • As we began redesigning HEAD’s global e-commerce website, it quickly became clear: to create a premium and cohesive experience across all product categories and pages, we needed a robust design system from day one.

  • We needed a single source of truth that would unify typography, spacing, buttons, icons, and layout patterns across all devices and sections of the site.

Team

1 x Senior Product Designer (Myself)

1 x Product Designer

Where We Started

Where We Started

Before diving into the website redesign project, we focused on defining a component-based design system in Figma. Our goals were clear:


  • Ensure visual and functional consistency

  • Speed up design and development workflows

  • Improve collaboration between design, development, and product teams

  • Enable scalability for future campaigns, features, and product rollouts

Before diving into the website redesign project, we focused on defining a component-based design system in Figma. Our goals were clear:


  • Ensure visual and functional consistency

  • Speed up design and development workflows

  • Improve collaboration between design, development, and product teams

  • Enable scalability for future campaigns, features, and product rollouts

The System in Action

The System in Action

Once our foundations were set, we began building a library of components:


  • Buttons (primary, secondary, ghost)

  • Form elements (inputs, checkboxes, dropdowns)

  • Hero headers with variants

  • Product cards

  • Feature and technology cards

  • Icons


All components were built using auto layout and variants, allowing us to quickly adapt them across breakpoints and use cases.

We also documented usage rules — when to use which component, how spacing should behave, how states (hover, focus, disabled) are handled — so that any designer or developer could plug in with confidence.

Once our foundations were set, we began building a library of components:


  • Buttons (primary, secondary, ghost)

  • Form elements (inputs, checkboxes, dropdowns)

  • Hero headers with variants

  • Product cards

  • Feature and technology cards

  • Icons


All components were built using auto layout and variants, allowing us to quickly adapt them across breakpoints and use cases.

We also documented usage rules — when to use which component, how spacing should behave, how states (hover, focus, disabled) are handled — so that any designer or developer could plug in with confidence.

Real-World Application

Real-World Application

Our design system wasn’t theoretical — it directly supported the rollout of redesigned pages across:


  • Homepage

  • Product Landing Pages

  • Product Listing Pages

  • Product Detail Pages (PDPs)

  • Navigation and Menus

  • Loyalty Program Pages


Having these reusable components allowed us to test faster, iterate more confidently, and stay consistent across a growing number of layouts.

Our design system wasn’t theoretical — it directly supported the rollout of redesigned pages across:


  • Homepage

  • Product Landing Pages

  • Product Listing Pages

  • Product Detail Pages (PDPs)

  • Navigation and Menus

  • Loyalty Program Pages


Having these reusable components allowed us to test faster, iterate more confidently, and stay consistent across a growing number of layouts.

The Result

The Result

  • Increased design efficiency: We reduced the time needed to build and iterate new pages by 40–50%.

  • Improved handoff: Developers had clearer specs, guideline and less guesswork, resulting in faster implementation and fewer inconsistencies.

  • Scalability: New content campaigns and seasonal launches were faster to roll out — thanks to plug-and-play templates.

  • Collaboration: External designers and freelancers could onboard quickly and follow a defined structure.

  • Increased design efficiency: We reduced the time needed to build and iterate new pages by 40–50%.

  • Improved handoff: Developers had clearer specs, guideline and less guesswork, resulting in faster implementation and fewer inconsistencies.

  • Scalability: New content campaigns and seasonal launches were faster to roll out — thanks to plug-and-play templates.

  • Collaboration: External designers and freelancers could onboard quickly and follow a defined structure.

What I Learned

What I Learned

Building a design system taught me the value of system thinking, attention to detail, and cross-functional collaboration. I gained experience in:


  • Defining and documenting design guidelines and rules

  • Building for flexibility while enforcing consistency

  • Collaborating closely with dev, marketing, and product teams

  • Using Figma libraries to streamline large-scale design work

Building a design system taught me the value of system thinking, attention to detail, and cross-functional collaboration. I gained experience in:


  • Defining and documenting design guidelines and rules

  • Building for flexibility while enforcing consistency

  • Collaborating closely with dev, marketing, and product teams

  • Using Figma libraries to streamline large-scale design work

Next Project

Next Project

UX/UI

Loyalty Program

Designed HEAD’s first loyalty program — not based on points, but on community, exclusivity, and brand connection.

UX/UI

Loyalty Program

Designed HEAD’s first loyalty program — not based on points, but on community, exclusivity, and brand connection.

UX/UI

Loyalty Program

Designed HEAD’s first loyalty program — not based on points, but on community, exclusivity, and brand connection.

Open to new challenges

and opportunities

©2025

Open to new challenges

and opportunities

©2025

Open to new challenges

and opportunities

©2025